Hey dude, sorry to hear you weren't placed. I submitted a camp last year that had the same fate.
In our case last year, I learned (after trading a few short but polite emails) that the primary reason we were rejected was the camp's level of interactivity. I was camping with a few dudes who had been "burned out" at bigger camps; they wanted the sweet location, but didn't want to really do much of anything. So when we collectively wrote the application, we didn't have scheduled events, we said we'd do stuff like "surprise parties" and "user generated art exhibits" and "positive vibes". Stuff that really didn't amount to a whole lot of work. BMORG saw right through that and declined us.
Re-read your application. Do you CLEARLY say what you're going to do, and when? That may be a reason. Have you left red marks on the MOOP report last year? That could be another.
Also, I've heard repeated several times via web-seminars and such that confusing camp plans can often be a reason that you are skipped. Did you clearly mark out the public areas? Accurately list how many vehicles you were expecting? They look closely at that stuff. If you say you have 30 people in your camp and have 3 cars on the plan, they're not going to take you seriously. Placement folks (Sweethang) said exactly that on the Theme Application Camp webcast that BMORG held in February.
I took all the feedback to heart and this year, we've got a sweet spot. Hope you're able to do the same for next year. We did a land-grab last year after we got declined, which sucked with 40 people and two 24 foot trucks, but we did eventually find a spot at 4:30 and G (even if we did accidentally grab a corner of a reserved village, which resulted in me having to negotiate a truce with the mayor).
Anyhow, hope you have better luck next time, and if you're really determined, keep on with your plan and just get there nice and early on Sunday. And give as many vehicles as you can an FRS radio! They really helped us to work as a team and find a place.
Cheers,
Gambler
The Robot Factory.

